#ifndef INCLUDED_FRONTENDSTATE_H //if not , define
#define INCLUDED_FRONTENDSTATE_H
#include "GameState.h"
using namespace SGE;

class FrontendState : public GameState
{
private:
	SGE_Font mFont;
	SGE_Cursor mCursor;
	SGE_Button mStartButton1;
	SGE_Button mStartButton2;
	SGE_Button mQuitButton;
public:
	FrontendState(GameContext& gc);
	virtual void Load();
	virtual void Unload();
	virtual NextState Update(float deltaTime);
	virtual void Render();
	virtual ~FrontendState();
};
#endif
